Why did this picture make me think of PJ Masks? I rarely play characters who specialize in fighting on the front line, so that would force me to be a little more direct in my methods rather than hiding and dodging around all of the time. I think it’d be a nice change of pace for me to play a classic super strength man-of-steel type character. In past superhero games I have played, my characters have been skill-based (a la Batman), or had one very specific power that simply manifests in different ways (lightning control or luck control). As far as powers for this character, I don’t really know. Characters like Spiderman and Danny Phantom come to mind for this archetype. This character would have goals and dreams – a career to pursue, a desire for romance, important friendships and family members. I definitely like the idea of playing a teenager for this game, someone who is already struggling to find his/her identity even without the superpower angle. Of course, a character of this style requires a pretty cooperative group of fellow players, as folks could become frustrated by an ally who never uses his/her best skills because “it’s what the character would do right now.” For this reason, I would probably go a different angle for my first time ever playing. This could make situations even more dire if the personalities have different philosophies or motives if the party needs the skillset of one personality but the other one is the one that’s motivated to care about their situation, it could create some fun tension to play out at the table. As far as actual powers, I imagine that the Mythos personality would be more combat-oriented while the Logos personality would be more social or have other useful skills to bring to bear. As (s)he loses themes and gains new ones, favoring either Mythos or Logos, that personality would manifest more often and make the other struggle that much harder to surface. I picture someone whose Mythos is literally another personality that can manifest itself and lead the character to take actions that they otherwise would not. Heck, the creators of City of Mist cite Daredevil as inspiration, and even created a character sheet for the guy! This is one of my favorite superhero shows, so I am very stoked that they consider it an inspiration for the game.įor me, the whole idea of balance between the character’s human identity and his/her Mythos inspires me to create a Jekyll and Hyde sort of character. City of Mist thrives on that struggle, and more than pitting the characters against other Gateways it focuses on pitting their own beliefs and goals against themselves. Look at Spiderman, Batman, or Daredevil – these individuals often have to sacrifice parts of their human life in order to be heroes, or be less heroic in order to have fulfilling relationships or careers. Many superheroes have a human identity that they value and seek to preserve. This game hits on an aspect of superhero stories that I think a lot of tabletop RPGs miss: the human aspect.
There are gateways of all sorts and the game follows the player characters as they seek to understand their Mythoi while struggling to preserve their humanity. Mythoi can be gods, legends, relics, concepts, whatever, but they manifest through people called Gateways and attempt to accomplish their agenda in the city through those individuals. The characters you play have strange abilities that they don’t fully understand, each one a manifestation of an entity called a Mythos. This seems a bit un-subtle luckily the Mist has them covered!Ĭity of Mist is a Powered by the Apocalypse game, a noir/superhero experience set in a mist-covered city.
PLAY CITY OF HEROES OR CITY OF VILLAINS FULL VERSION
I’ve already talked here about why I’m excited City of Mist, so today my focus will be more on the plans I have when I finally get to play the full version (which is currently slated to be released October 27th, 2017!). I’ve wanted to play all of these titles for quite some time, but today’s game is one that I just heard about earlier this year. I’ve discussed the sci-fi/fantasy/post-apocalypse/horror game Numenera, the origin of the Powered by the Apocalypse engine, Apocalypse World, as well as the natural fantasy RPG from Japan, Ryuutama.
Lately I have been thinking a lot about games that I want to play but haven’t yet. Whether you call them tabletop RPGs, TTRPGs, pen-and-paper RPGs, or just D&D because that’s the only one you ever play, Tabletop Tuesday is a great way to see my thoughts on the hobby. This is simply an opportunity for me to talk about a different branch of gaming, one that has been near and dear to my heart for some time. Hello, adventurers, and welcome to another edition of Tabletop Tuesday that does not, in fact, fall on a Tuesday! If you’re unfamiliar with this segment here on Adventure Rules, worry not – it’s a fairly easy one to grasp.